The Summoner is an advanced class in Heroes of Might and Magic IV. It requires specialization in Life Magic and Nature Magic. Due to having already one of these skills, Druids and Priests are likely candidates for this class. The bonus of the Summoner gives them +20 experience points worth of creatures summoned every day. It functions like Basic Summoning, if the hero lacks the skill. The
The Witch King is an advanced class in Heroes of Might and Magic IV. It requires specialization in Nobility and Chaos Magic. Due to having already one of these skills, Lords and Sorcerers are likely candidates for this class. The bonus of the Witch King lets them cause Fear in melee targets, which causes the target to run away for a short distance and prevents it from retaliating. The Witch

Heroes VI classes. Category page. Edit. Forge (town) Heroes of Might and Magic V. Heroes of Might and Magic III: Horn of The Abyss. Might & Magic: Heroes VII. Skill wheel. Heroes of Might and Magic III: The Restoration of Erathia.

Nobility is a secondary skill in Heroes of Might and Magic IV. It is used to increase army growth within a town. Nobility is related to secondary skills Estates, Mining and Diplomacy. By default, lords start with this skill. Nobility can be combined with other secondary skills, which grants hero an advanced class: Chaos Magic: Witch King Death Magic: Dark Lord Combat: Warlord Life Magic
The Lord is the basic might class of the Academy in Heroes of Might and Magic IV. It starts with Basic Nobility and Basic Estates. Its magic counterpart is the Mage. The Lord has the following priorities to learn secondary skills: 4: Nobility, as well as all of its related skills, have a priority of 4. 2: Combat and Order Magic, as well as all of their related skills, have a priority of 2. 1
There are two classes which require three skill specializations to attain; these are the Archmage and Witch King classes. The Archmage class is defined by specializing in three different
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  • heroes of might and magic 4 classes